Rising Version 1.40 patch notes, Beatrix character guide released










Rising Version 1.40 patch notes, Beatrix character guide released


It seems like basically every fighting game this week is having a go at updates starting with The King of Fighters 15, then Street Fighter 6’s big balance patch and Mortal Kombat 1 as well — along with Guilty Gear Strive looming with Slayer soon.






Cygames is getting in on that action too with the Version 1.40 patch notes now available to bring in Beatrix as the next DLC character, who they also just released a character guide for, plus some more changes.









Beatrix fights with her sword and martial arts though she’s also got some tricks up her sleeve like Delta Clock, which activates at low health, and slows the opponent down when landing heavy attacks.


This update and the new fighter should now be available to download.


Moreover, they confirmed the next update, Version 1.50 will feature Rising’s largest re-balancing yet along with the next DLC character this Summer.


You can check out the full patch notes for Granblue ahead of Beatrix’s arrival below.



New DLC Character

• Beatrix has been added as a playable character.



• Beatrix has been added as a Premium Avatar.



• A music track, weapon skins, badges, titles, card design, sticker, weapon cutout, and Figure Studio poses and expressions for Beatrix have been added.

 
– Beatrix must be unlocked as a playable character to access these features (except stickers).



• Beatrix has been added to the Rupie Shop under Special Content.

 
-Purchases made via the Special Content tab do not come with a bonus serial code.



• (PS5/PS4 only) Beatrix Purchase Bonus added to the Serial Codes screen in the Options menu.

Battles and Online Matches

• An input option for backstepping (←+dash button, when facing right) has been added to the Button Configuration (Battle) menu.


 
When turned on: Backsteps can be performed by pressing the dash button while holding back.

 
When turned off: Pressing the dash button will result in a forward dash regardless of directional input.


This setting is set to off by default.

• Adjusted Ranked Matches so that players are more likely to be matched with an opponent closer to their rank.

• Adjusted Versus Ranks so that if a player is Master rank with any given character, other characters’ ranks will be affected starting from rank S+5.

This adjustment aims to help mitigate players being matched against opponents of a significantly different skill level between ranks A and S.

• Adjusted Lunalu so that when selecting her in Ranked and Casual Matches and in the Online Lobby, random select conditions will be set to Random Every Match and select from a pool of all selectable characters.

• Adjusted Lunalu so that when Player 2 has selected Lunalu, their character will automatically be the default color unless Player 1 also selects Lunalu.

• (Free Edition only) Players can no longer select Lunalu in online matches.

• The following challenges have been added:


Deplete a foe’s Bravery Points by 1.

Fly using your paraglider in an online lobby.

Use a jukebox to play music in an online lobby.

Score a goal with the soccer ball in an online lobby.

Communicate online using an emote.

Communicate online using a sticker.

Jump using a trampoline in an online lobby.

Pummel the Big Bad Battle Vyrn in an online lobby.

Open a guestbook thread.

• Some Battle Pass mission requirements have been adjusted as follows:


Before adjustment:Play 10 stage(s) in Grand Bruise!


After adjustment:Play 5 stage(s) in Grand Bruise!


Before adjustment:Pick up an item 15 time(s) in Grand Bruise!


After adjustment:Pick up an item 5 time(s) in Grand Bruise!

• Added the option for players to show or hide total matches played when editing their profile card.

Training Mode

• Added the option to use Training mode while on standby for a Room Match.


Not available if matchup setting is set to Shuffle Match.

• Adjusted the frame display in Training mode to be totaled after landing for accuracy as total frames and frame advantage previously did not match.



• Updated Training mode glossary entries.



• Updated Training mode situational training entries.

Store

• Added the following character illustration to the Rupie Shop:

 
Beatrix (Original Ver.)


The above character illustration will not show up in the Rupie Shop unless the player has unlocked Beatrix.

• Added the following card designs to the Rupie Shop:


GBVSR Photo Contest winning entry “I’ve been collecting wolves for this”

GBVSR Photo Contest winning entry “GBVSR MAIN STORY”


• Added Knight’s Finery (Lancelot) costume to the Rupie Shop. Also available for purchase on each respective platform’s store page.

Others

• Adjusted and added new playback conditions for certain Partner voices.



• Adjusted the Gift Crate to show items in order of date received.



• Fixed text bugs.



This update introduces the option to perform a backstep (back dash) for a more precise and easier input compared to having to press back twice. Along with this new input method, we’ve also adjusted throw invincibility properties during a grounded backstep for some characters.

Backstep


If a player inputs a backstep during a throw break, it will register as a late throw break (resulting in a soft knockdown) even if performed on time.

If the backstep shortcut is turned off in your button configuration, this will apply only when pressing back twice. If the backstep shortcut is turned on, it will apply when both pressing back twice or the backstep shortcut.

Added throw invincibility to some characters during grounded backsteps.

This is to prevent grounded backsteps from not being able to escape throws, unlike backsteps with midair properties.

Combo Limit


Adjusted the color of the Combo Limit message.


Opponent characters will now flash white when the Combo Limit message appears.
Once the Combo Limit message appears, no additional attacks can be chained into during that combo.

Character Voices

Unique character voice lines will now play when players use certain skills while their opponent’s health is below 30% during a round that will determine the victor.



Backstep

Added throw invincibility during startup frames 3–16.



Misfortune

Misfortune has been adjusted so that it is no longer possible to chain it into follow-up attacks in specific situations.

Drowned in an Exquisite and Eternal Adieu (SSBA)

Hurtbox has been extended vertically upward and downward to prevent Nier from whiffing after a successful parry.




Breakthrough

Capped maximum damage output when countering to equal Vane’s max health.
This adjustment aims to prevent situations where Vane could K.O. his opponent with a single blow.





https://www.youtube.com/watch?v=G5l0UGO002k







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