Here’s what a perfect round looks like in Fatal Fury: City of the Wolves










Here's what a perfect round looks like in Fatal Fury: City of the Wolves


It’s taken over 25 years, but Fatal Fury is finally coming back in a big way and looking nice while doing so.






There’s quite a bit of gameplay footage for Fatal Fury: City of the Wolves now floating around online, but have you seen what a perfect round looks like?









Mekikung recently shared a clip from Danny Peña’s gameplay and preview for the game that shows off Tizoc going to town on a poor Terry Bogard.


The round starts out with a big headbutt from the wrestler immediately into the Redline Gear (level 2) version of his Daedalus Attack, which takes off around 25% of the wild wolf’s health and almost knocks him out of S.P.G. mode immediately.


We can also seem some important info from the beatdown as well in that Tizoc’s body splash can indeed hit as a cross up, and normal attacks do not inflict any chip damage — though Tizoc blocking Terry’s 4-hit blockstring does increase his REV Meter by almost 25%.


Damage doesn’t seem overly ridiculous for the big grappler though part of that may be due to giving him access to the REV Accel system to cancel his REV Arts (EX specials) together.




And then of course there’s the Perfect Game victory animation at the end too.



If you need more Fatal Fury gameplay, we’ve got you covered in our own video below plus you can read up more on the mechanics in our in-depth impressions for City of the Wolves here.












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