City of the Wolves on PlayStation 5, PlayStation 4, Xbox and Steam Deck

City of the Wolves on PlayStation 5, PlayStation 4, Xbox and Steam Deck










City of the Wolves on PlayStation 5, PlayStation 4, Xbox and Steam Deck


Fatal Fury: City of the Wolves is now available in early access, and you should check out our big review for Fatal Fury’s return if you haven’t already.






Although the game’s only been out a matter of hours now, there’s already input lag test results for City of the Wolves to take a gander at to see which versions have the most / least.









Latency expert Nigel ‘Noodalls’ Woodall has run a bunch of tests on the PlayStation 5, PlayStation 5 Pro, PlayStation 4, Xbox Series X, Xbox Series S and the Steam Deck.


Using his phototransistor testing method, he was able to put all of the versions through the ringer with some clear differences in where you play.


Starting with the newest hardware, the PS5 Pro came in at 79.29 ms of latency, which equates to 4.96 frames of lag from when you press a button to when the game registers it on screen.


This is actually the highest amount of any system interestingly, but the regular PS5 is right there too at 79.14 ms or 4.95 frames.




The last generation version actually performed better at 65.09 ms or 4.07 frames on the regular PS4 and 60.9 ms on the PS4 Pro or 3.8 frames.


Said difference could be in part due to the PS4 version running without any V-Sync option, which also means that version of Fatal Fury also has quite a bit of screen tearing as a trade off.


The way to actually get the least amount of lag, however, appears to be running the last gen version on the new systems.


Using the PS4 version on the PS5 produced results of 51.88 ms or 3.24 frames, but things can be even better on the most expensive hardware.


Despite its native test results, the PS5 Pro clocked in at just 46.4 ms or 2.9 frames of input lag when running the PS4 version.


So that seems to be your clear winner in terms of getting the least amount of latency possible.


As for the Xbox Series X|S, it did manage to put up better numbers than the PS5 version of the game.



Both Xboxes clocked in nearly identically with the Series X coming in at 60.51 ms / 3.78 frames of latency, so it’s only getting beat out by the PS4 on PS5 option.


Noodalls also ran two different tests on the Steam Deck to get preliminary results on the PC version that came to some interesting conclusions too.


Contrary to what you’d likely expect, running Fatal Fury with V-Sync on actually produced slightly lower latency at 61.72 ms / 3.86 frames.


That is compared to V-Sync off, which came in at 66.16 ms / 4.14 frames.


There are currently no tests run on a standard PC yet, but we’ll update you if those become available soon from Noodalls.


Overall, it seems Fatal Fury falls in line with what we’ve been seeing out of many / most fighting games the past few generations though the PS5 version is a bit higher than the rest of the pack, which is also not unusual to see in the realm of fighting games.










Source: Event Hubs