Rising show how much latency there is with some concerning results for PlayStation 5



Here we go again?







Rising show how much latency there is with some concerning results for PlayStation 5


Input lag is the invisible opponent we can feel whenever it’s around more than a couple dozen milliseconds, and it’s not something we can truly escape completely (though some game developers are getting closer).






The newly released Granblue Fantasy Versus: Rising had its input lag put to the test recently, and the PlayStation 5 has again seemingly been hit with some concerning results.









Latency expert Nigel “Noodalls” Woodall ran experiments running the game on the slim PlayStation 4, PS4 Pro, PS4 version running on PS5, the PS5 version and on PC to see how long it takes button presses to register at launch.


On console, the best performance on average was using the PS4 Pro, which had around 40.36 ms and equates to around 2.52 frames, and that’s about as good as you can expect on the system.


The PS4 version running on PS5 is actually right behind it, however, with just 41.19 ms or 2.57 frames.





Then there’s the PS4 Slim averaging at the noticeably higher 72.33 ms or 4.52 frames, which is still pretty typical of what we’ve seen out of fighting games from the past generation on the system.


But finally, Noodalls’ tests found the native PS5 version having 87.42 ms or 5.46 frames, so over double the PS4 at its best.




This is further backed up by Kimagre Gaming’s own tests of Granblue’s input lag as well, including showing a slight increase when running at 4K resolution instead of 1080p too.



The PS5 has quite the history with running into some problems with latency in games using the Unreal Engine 4 since the console launched in 2020, and it looks like it still takes the developers extra work to try and amend that.


Even Sony and Epic Games publicly acknowledged the problem and were working together to try and find a resolution.


According to Noodalls’ and Kimagre’s prior tests from last year, the PS5 results are pretty close to what we saw out of DNF Duel on release too from Arc System Works as well.


Though the developers haven’t said anything yet, this is something that’ll very likely be addressed in future updates considering ArcSys did previously figure the problem out for Guilty Gear Strive and brought its lag down to under 3 frames on PS5 last year.


If you’re serious about lag, however, it’d probably be best to stick with the PS4 version running on PS5 for now.


Finally, Noodalls also tested the PC version of Granblue, which unsurprisingly appears to run the best out of them all.


The final average came to around 24.96 ms on Steam, which is a miniscule 1.56 frames of delay and fairly impressive.


Noodalls explicitly notes, however, that the PC tests were done using a different method than the PS4 and PS5 with different hardware, so they shouldn’t necessarily be directly compared.



With that being said, it looks like the computer will once again be the best place to technically run a new fighting game if tuned correctly.


Though such results are pretty much to be expected at this point.











Source