Whether it’s all the enticing gameplay modes, thoughtful initial balance, or gorgeous animations, the effort that went into creating Street Fighter 6 is apparent from many angles. Well, at least a portion is apparent, because it still may be surprising for many to hear just how many hours went into creating the latest Street Fighter entry.
A recent video from the 100 Cameras documentary series gives us some behind the scenes looks at the SF6 dev team in their element. The crew invites us to visit the Capcom offices for a few days and details out just how long and arduous some of the seemingly smallest aspects of the game (such as creating fireballs and designing character eyebrows one at a time) actually were.
As players it’s easy to take for granted so many of the things we see either on repeat or in the background, but the creators have to imagine, implement, and rework every single aspect of the experience.
At one point in the episode we see a developer named Yoshida working exclusively on A.K.I.’s poison bubble projectile. With a note from his boss that the projectile “doesn’t look poisonous enough,” he proceeds to spend two full days tweaking color, texture, and the watery effects that surround it.
After spending two days shooting and altering some 3,200 A.K.I. projectiles, Yoshida is ready for his higher up to look over his work. The verdict? It looks much better, but “maybe make the bubble bigger?” Even with a mask on, the look on Yoshida’s face betrays how agonizing the process can be at times like this.
This collection of snaps from the episode offer a handful of the staggering statistics that help give an idea of the level of specificity and accuracy these workers strive for.
Click images for larger versions
Be sure to check out the full Capcom episode from 100 Cameras, the first 13 minutes of which shows off the Street Fighter 6 dev team in action.